KEEP A LITTLE. REMEMBER ENOUGH.
Carry a garden through three handoffs. Keep the blooms you need, fold tomorrow into seeds, and let the rest go.
Twelve small puzzles. No clock. Room to think.
HANDOFF 01 / 03
WELCOME, KEEPER
Each plant is a living memory. Three keepers have different requests, and each handoff has a space limit. Read all three requests before passing your garden along.
Changing your mind within a handoff is free. Dew is only spent when you pass the garden. Meet the current request, fit the space limit, and keep enough for the later keepers.
Complete all three handoffs to collect a pressed leaf. Use less total memory to earn a golden leaf. Hints and undo are always free.
Tab between buttons. Or press 1–9 to select a plant, then S, B, or F. No timer, no lives, no rush.
PRESSED BETWEEN THE PAGES
THE CONTEXT CONSERVATORY
An original twelve-chapter planning puzzle inspired by current interest in context engineering and AI-agent memory. The botanical rules are a playful metaphor, not a model of how any particular AI system works.
GitHub theme reference: Cole Medin’s Context Engineering Intro (MIT). Reference only: no upstream code, prompts, or assets are copied. All gameplay, puzzles, interface, and art integration are original. github-source game
Nine original terrarium illustrations were generated with a GPT image model and optimized into local WebP cards. Original game code is available under the MIT license. Art is provided as generated.
No account, model calls, downloads, or server are needed to play. Chapter records are stored only in this browser; if storage is unavailable, the game still works.